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The progress of this civilisation will take a long time, and it's one of the "long motivators" that Godus' designer Peter Molyneux and the team at developer 22cans have built in to give your actions in the game a sense of significance. Interestingly, though, as people become more sophisticated and enter the philosophical age, they will begin to question their belief in you as God, and as you grow more powerful your ability to touch the lives of each individual person under your care is vastly reduced where once you were guiding a tiny group of followers around building their first settlement, now you have many thousands of people to influence. At the beginning your only godly power is the ability to sculpt the land, but as your believers grow in number so too do your god powers. Godus has you guiding a civilisation from primitive origins to the Space Age, and it also says a lot about the nature of God. Under those circumstances, I'd have complete sympathy with a God that simply threw up His hands and left followers to their own devices after a few thousand years of trying to do what's best for them. Leave your followers alone for an hour whilst you went off to do something else and you'd often come back to find that they'd run out of grain and started offering each other as blood sacrifices. The God I was in Black and White may have been omnipotent, but I couldn't be omnipresent. When I first played Black and White, Molyneux and Lionhead's landmark 2001 god game, it presented an image of God that I found surprisingly relatable: well-meaning, but hurried, not entirely competent and increasingly distant as time passed and the population increased.